The increasing field of digitalization will certainly allow humanities knowledge to spread more than ever and will change considerably the humanities as we know. The management of this interaction of Digital and Humanities will be then one of the biggest challenge our world will face in the next decades. Therefore, research on how to expand the expertise and projects that exist around world has become highly important. There exists many ways to achieve this goals, however, there could be some problems associated with these choices. Through this post I will introduce you three interesting articles that will clarify certain points.
The first article , is a presentation of a new cooperative board game that aims to promote and model « the global, interdisciplinary, and collaborative character of digital humanities ». Although Digital Humanities becomes increasingly multilingual and collaborative, many DH projects and centers are relatively unknown to the general public and even to the specialists. The DH Experience was developed to respond to this need to connect global DH projects and « to be a tool for discovery, highlighting worldwide DH research » . Indeed, in this game, players take on the role of DH researchers, form a group and race to complete as many projects as possible before a deadline. The player has to collect data and special resources from real-life DH centres, to use each player’s location and skills in order to determine the most efficient way to start the project at the right moment. This game was tested first by volunteer DH researcher and apparently, they really enjoyed this research experience. Moreover, in 2014, DH experience was presented at several conferences, got some great feedback and generated sufficient interest to apply this project in real-life in partnership with Global Outlook::Digital Humanities (GO::DH). This association helps to « break down barriers that hinder communication and collaboration among researchers and students of digital arts, humanities » by realizing projects like « Around DH in 80 Days » that incite to discover many current worldwide DH projects.
The second article , explains through the development of DH in Switzerland the importance to overcome « the boundaries between research and infrastructure throughout all the fields » for the future of Digital Humanities. This article highlights some common points between the evolution of bioinformatics and digital humanities, and state that the latter will probably follow the similar path of evolution. Furthermore, the whole process of approach and the strategy of development are being called into question. For example, funds for research and research infrastructure are dissociate in Switzerland and obviously the fragmentation of knowledge and specialities blocks also the emancipation of Digital humanities.
The third article , seeks to tackle the topic of expertise to face the different challenges of Digital Humanities like recruiting and retaining research staff or how the organization maintain their skills. One of the hardest challenge was to change the mind of majority of humanists who were uninterested and suspicious of digital scholarship. To ensure this, a deep understanding of how these humanists use digital systems is necessary and this allows to develop new methodologies adapted to their needs. To nurture this expertise of understanding and ability to implement new technologies, the article insists that the teamwork from diverse disciplines and fields is the top priority.
Although these three articles examines different issues of Digital Humanities, the awareness of the diversity in DH is a matter with is coming to the fore frequently. We realize that nowadays knowledge doesn’t belong to only a specific expert panel. The spread of expertise, the mutual discovery, the destruction of the wall between diverse academic fields and thus the interdisciplinary collaboration are the key steps to enable an sustainable engagement between the humanities and digital sciences and to bridge these two worlds.
 Zachary Selman Palmer, University of Alberta, Canada; Geoffrey Rockwell, University of Alberta, Canada; Stan Ruecker, Illinois Institute of Technology; John Montague, University of Alberta, Canada; Luciano Frizzera, Simon Fraser University; Alex Gil, Global Outlook::Digital Humanities; Daniel O’Donnell, Global Outlook::Digital Humanities; The DH Experience
 Claire Clivaz, University of Lausanne (CH), Switzerland; Beyond Boundaries: Digital Humanities, Life Sciences and IT research
 Lisa Spiro, Rice University, United States of America; Jon Cawthorne, West Virginia University, United States of America; Vivian Lewis, McMaster University, Canada; Xuemao Wang, University of Cincinnati, United States of America; Neil Fraistat, University of Maryland, United States of America; Jieh Hsiang, National Taiwan University, Taiwan; Ray Siemens, University of Victoria, Canada; Feicheng Ma, Wuhan University, China; Paul Spence, King’s College London, United Kingdom; Global Perspectives on Digital Humanities Expertise